The Kobolds

The Kobolds
Small sprites, the once-enslaved kobolds have won their freedom and crawled to the surface world to begin a new life.

Free-spirited and mischievous, the magically-gifted kobolds were once enslaved by the Dvergr, vile dwarves that had built an underground kingdom beneath the Frozen Lands and needed labourers.Nevertheless, the persistent kobolds eventually challenged the High King Har of the Dvergr to a game of dice. When the High King lost, he was forced to release the kobolds - but gave them little aid, and many perished before reaching civilized lands.

Kobolds are small and thin, with a stooped posture. Small claws decorate their toes and hands, often used for digging. Their large eyes are golden or crimson hued, and sometimes have slit pupils. The scales and skin of a kobold are universally blue-hued, but come in a variety of shades. Most kobolds have bony ridges or horns that decorate their heads, shoulders and noses.

Kobolds enjoy decorating their heads with jewelry, particularly tipping their horns with gold or silver. Many also prefer to wear digging claw gauntlets that enhance their natural digging and mining abilities. Warrior kobolds tend to carve runes into their scales. However, many kobolds chew on wooden handles, forget to oil armour and weapons, and otherwise damage their equipment - to make it unique to them.

Kobolds prefer glaciers, highlands, hills or mountain ranges, but sometimes can be found around swamps as well. They often live on the fringes of society and waylay traders that stop to rest in dark woods, and lure drunkards and fools into traps.

Racial benefits
Kobolds have a large number of bloodlines, but the most common are the mountain-dwelling Hibernean and the low-land Myrling.

Hibernean - ''No physical attribute can be naturally raised above 3. A hibernean character may choose up to 3 careers during character creation, and may learn one path of the elemental magic art as if they were a mage.''

Myrling - ''No physical attribute can be naturally raised above 3. A myrling character may choose up to 3 careers during character creation, and may learn one path of the nature magic art as if they were a mage.''