Rules summary

General rules

 * 1) Actions are resolved by rolling a pool of 10-sided dice (d10s). The number of dice is determined by the character's attributes, abilities, traits and so forth.  Typically, the dice pool is equivalent to the attribute + ability.  For example - a character with strength 4 and athletics 3 rolls 7 dice to climb a cliff.
 * 2) Each action has a number that the die rolls must meet, known as the difficulty (typically 6). Each die that meets or exceeds this number is counted as a success. Each action has a number of successes that it needs to reach in order to be successful (typically 1), based on how simple or complex of the action is. For example, the character climbing a cliff rolls 7 dice against a difficulty of 6. Each roll of 6 counts as a success. He only needs 1 success to climb the cliff.
 * 3)  Every roll of 1 removes a success. 
 * 4)  When a character rolls at least one 1 and no successes, this counts as a botch.  Botches mean that an action not only fails, but fails disastrously and has an additional consequence. For example, when the character climbing a cliff rolls no successes and two 1s, he not only fails to climb the cliff - but also ends up falling off.
 * 5) When taking an action that may take a long time, simply roll the same dice pool until a sufficient number of successes or a botch is rolled.
 * 6) When doing something against another character, it is said that the characters are engaged in a contest. Both characters roll their dice pools for the action they are trying to do, and compare the successes. The character who achieves more successes wins the contest.
 * 7)  Character health is tracked in terms of levels  - the first few levels count for minor injuries, but as the character takes more damage, he begins to take penalties to all rolls  except soaking rolls.