The Skrymr

The Skrymr
Born in the high mountains of Iskandarr, the Skrymr are the dwindling children of the ancient Rimtusar, Jotunn of great power who lived in the depths of the mountains of Jotunnheimr.

Few and far between, the Skrymr dwell on the edges of society. Lonesome by their nature, they awe lesser races with their size and unparalleled might. The blood of the Rimtusar gave them great mastery over magic, but with every generation their hold over magic grows weaker. Many Skrymr who dwell in Jotunnheimr have built long-standing relationships with Vaetti, small goblins that served their ancient kin and still wish to serve the Jotunn of today.

Skrymr vary between merely being a head above the average Aelan to being taller than even the tallest Inu. They are often pale or blue-skinned, and the eldest amongst them have curling horns that grow from the sides of their head or their forehead. Their eyes have various icy shades, while their hair is often of an earthy shade.

Many Skrymr scar themselves and carve runes into their flesh and some sacrifice their blood on moonless nights to the Rimtusar, in the hopes that their supposedly ageless ancestors would awaken and come to rule Iskandarr now that there are few enemies to oppose their rule. Elder Skrymr decorate their horns with iron or gold ornaments.

Skrymr can be found in high mountain ranges, beyond even the lands of the Inu, as well as the Frozen Lands, but some wander the lesser realms and sell their services.

Racial benefits
The Skrymir come in two lineages - the Jotnar and the Thursar. The Jotnar are mighty warriors descending of the pure-blooded Jotunn and now wander far from their home in Jotunnheimr. The Thursar, on the other hand, are descendants of the Hag of the Iron Wood, who tricked their Jotunn ancestors into giving her children, and suffer from a need of drinking blood every fortnight.

Jotnar - ''The maximum of each physical attribute is 6 instead of 5, however, Jotnar can never increase mental attributes past 4. Jotnar consume twice the food as other characters. A Jotnar character may learn one dot of an elemental magic art as if he was a mage.''

Thursar - ''The maximum of each physical attribute is 6 instead of 5, however, Thursar can never increase social attributes past 4. Thursar must drink at least ten liters of blood every two weeks or suffer the same effects as famine. Thursar may learn the blood magic art as if they were mages.''